AI Insights · Timothy · October 2021
Top 5 Horror Games Performance in Czech Republic, Q3 2021
Explore the performance of the top 5 horror games on a unified platform in the Czech Republic during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 horror games on a unified platform in the Czech Republic showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides key insights into the popularity and user engagement of these games.
Identity V by NetEase Games experienced fluctuating weekly revenue, peaking at approximately $1.3K in early August before settling around $751 by the end of September. Weekly downloads for this game ranged between 39 and 117, with a notable increase in mid-July. The game maintained a consistent number of weekly active users, averaging around 2.7K throughout the quarter.
Hello Neighbor from tinyBuild LLC saw a steady rise in weekly revenue, reaching $214 by the end of September. Weekly downloads were robust, averaging around 1.1K, with a peak of 1.2K in mid-September. The game also enjoyed a stable active user base, hovering around 5.1K towards the end of the quarter.
Dead by Daylight Mobile by Behaviour Interactive Inc. showed modest weekly revenue gains, peaking at $154 in late September. Weekly downloads were relatively low, with a high of 285 in late August. The game had around 600 weekly active users on average, with a slight decline towards the end of September.
Five Nights at Freddy's by Clickteam, LLC had a gradual increase in weekly revenue, reaching $121 in mid-September. Weekly downloads fluctuated between 19 and 56, with an increase observed in early September. The game maintained around 300 weekly active users throughout the quarter.
Five Nights at Freddy's AR from Illumix, Inc. saw its highest weekly revenue at $118 in late June, with a gradual decline to $41 by the end of September. Weekly downloads were steady, averaging around 500, with a peak of 625 in late August. The game had a consistent active user base, averaging around 2.4K, with a slight decrease towards the end of September.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.